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Original shareware library on the Internet, browse and download thousands of shareware, free to try and free programs for windows, macintosh, linux, mobile, pda. TrendCatch SPpro monitor Stock Indices and compute live Trend Signals (TREND-Change) for S&P500 E-mini futures. One of the most important things to understand when using TrendCatch is its trading philosophy. TrendCatch differs from other systems in that it does not attempt to predict a future price. Instead, TrendCatch attempts to determine when the current trend changes and if that should lead to a change in position. TrendCatch follows and monitors more than 600 stocks and financial futures and computes Sell and Buy recommendation for S&P 500 E-mini Futures. During the trading day advice about the Current TREND and Alerts about eventually changes is communicated to the user both by vocal and visual means. There are different visual and vocal/sound alerts, which can be set to on or OFF. 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Outside Herbalist's House Find 6 dream pieces. Pick up 3 windmill blades, a bolt and a bucket, then open the gate and go through. Herbalist's Garden Find 6 dream pieces. Also pick up 3 more windmill blades and a hammer. Use the hammer to smash the scarecrow, then pick up the pumpkin pieces. Head back to the front of the house. Attach your 6 windmill blades to the broken windmill, then add the bolt to hold them in place. Fill your bucket with water, then use it to clean the front door of the house. Put your pumpkin pieces next to the half pumpkin on the door, then open it and go inside. Find 6 dream pieces. Go through the door into the kitchen. Herbalist's Kitchen Use the light switch on the right. Now find 6 dream pieces. Pick up the match from the ground and use it to light a fire beneath the cauldron. Open the recipe book on the bench and read the first page. Do as the instructions say: • crush red rose petals and add to the right tank • crush sunflower petals and add to the middle tank • crush lavender and add to the left tank • add water to all 3 tanks Now read the recipe book again and view the Quick Ripen potion. Fill in the 4 words (liquid, orange, glass, potion), then do as the instructions say: • add orange peel to the glass • add sunflower liquid essence to the glass • add rose liquid essence to the glass • crush lemongrass and add to the glass Next read the recipe book and view the Instant Growth potion. Fill in the 4 words (essence, petals, crush, plant), then do as the instructions say: • heat sunflower petals and add to the glass • crush and heat juniper berries and add to the glass • add lavender liquid essence to the glass • add a drop of rainwater (from the umbrella in the entrance) Now read the recipe book and view the Memory Recovery potion. Fill in the 4 words (lavender, heated, bitter, strong), then head out to the garden. Pick up the scarecrow's stick, dress and hat from the ground. Go back through the nexus gate to the treehouse. Pick up the 11 sticks and put them back in the side of your treehouse, then climb up. Go to the sewing room and use the sewing machine to repair the scarecrow's dress, then return through the nexus gate to the Herbalist's House. Go into the kitchen and get some grey rose seeds, then go out to the garden. Use the scarecrow's stick on the main stick still in the ground, then hang the dress up. Use the Quick Ripen potion on the pumpkins, pick up the ripe one and put it on top of the scarecrow, then put the hat on top. Take the shovel from the side of the house and dig a hole in the ground. Plant the grey rose seeds in the ground and use the Instant Growth potion, then pick a grey rose. Go back into the kitchen. Now follow the recipe instructions: • add grey rose to the glass • crush orange peel and add to the glass • add lavender liquid essence to the glass • heat lemongrass and add to the glass • crush bitter aloe and add to the glass • crush and heat juniper berries and add to the glass After you drink the potion you will get a strange symbol. Go back to the nexus and use this symbol on the floor, then go down the stairs. Forging Area Forging Device Find 6 dream pieces and 2 logs, then approach the door on the left. Observatory Door Find 6 dream pieces, then solve the door puzzle; to do this just keep pressing the left button until 2 symbols are at the top, then repeat with the middle and right buttons. When all line up, go through. Telescope Room Pick up the 2 mechanisms on the right and use them on the wall on the left. Now pull the handle to let light in. Find 6 dream pieces, 4 gold nuggets, a small key, 2 logs, a magnifying glass, 3 planets, a viewfinder, and a telescope lens. Use the small key on the locked chest on the left shelves. Take the magic book and put it in the reading place on the left. Go back outside and get another planet, then go back to the forging device and find another 4 planets and a telescope lens. Return to the telescope room. Place your 8 planets on the 2 shelves, and the viewfinder in the telescope. Read the magic book, and go to 'Turning Day into Night'. Click on the planets in their order from the sun (Mercury, Venus, Earth, Mars, Jupiter, Saturn). Put one of your lens in the telescope and use it; find the constellation and you will get a mold. Repeat this with the other lens to get a second mold. Go back to the forging device. Put 4 logs in the fireplace and start a fire with your magnifying glass. Put a mold in the hole on the left, then put a gold nugget on the bench. Repeat this with the other mold and you will have made 2 dream jewels. Go back to the nexus. Pull the left handle, insert 2 dream jewels and turn them to match the colors, then go through. Fairy Retreat Bridge Find 6 dream pieces. Get 2 telescope lens and 6 gold nuggets, then go back to the nexus, and return down the stairs to the Forging Area. Forging Area Enter the telescope room and open the magic book. Use the 2 lenses in the telescope, find the constellations, and get 2 new molds. Go outside to the forge and use these to make 2 dream jewels. Return to the nexus. Pull the left handle, insert 2 dream jewels and turn them to match the colors, then go through. My Home Faye's House Get 6 gold nuggets and 2 tiles, then go upstairs. Hallway Collect 6 gold nuggets and 9 tiles from here, then go through the right door. Faye's Bedroom Get 6 more gold nuggets and the last 3 tiles, then go back out to the hallway and down the stairs. Place all the tiles on the floor, then rearrange them to fill in the correct pattern. Now go upstairs and into the bedroom on the left. Lyra's Bedroom Get 3 gold nuggets and a scrap of paper from the bookshelf. Take the key from the end of the bed and use it to unlock the chest. Take the carpet from the chest and put it on the floor. Grab the ball from next to the chest. Go out to the hallway and find the doll, hot air balloon, wood doll and mask. Go to Faye's bedroom and find the doll and wood doll. Head downstairs and find the ball and wood soldier. Return to Lyra's bedroom and arrange the toys on the carpet, using the clues from the scrap of paper. Take the key from the carpet, then go downstairs and use this on the lock at the bottom of the stairs. Take the amulet from the open drawer. Return to the nexus, pull the right lever, and go to the retreat. Fairy Retreat Bridge Place the amulet in the stone pillar on the right, then get into the gondola and ride across to the island. Retreat Entrance Find 6 dream pieces and 6 gold nuggets. Take the teardrop shape from the right and put it in the door. Zoom in on the cover, repeat the sequence that is shown, and go inside. Walk forward, right, and forward 5 times. Tea Room Find 6 dream pieces and 4 gold nuggets. Approach the door on the left, repeat another sequence, then go through. Now walk forward 3 times, right, forward 3 times, right, forward twice, right, forward, left and forward. Meditation Room Find 6 dream pieces and 6 gold nuggets. Pick up the cup, the go back through the door. Go forward, right, forward, left, forward twice, left, forward 3 times, left, and forward 4 times to find the tea room again. Approach the right door. Repeat another sequence, then go through. Now go forward, left, forward 3 times, left, and forward 4 times. Music Room Find 6 dream pieces and 3 gold nuggets. Also collect 4 boards, 3 mallets, 2 balls, 5 candles, 2 plates and 2 cups. Place all the boards, mallets and balls in position to complete the musical instrument, then click on it. You need to repeat 5 sequences, after clicking on each of the spheres: • First sphere: 1, 5, 3, 4, 2, 3, 1 • Second sphere: 2, 3, 4, 3, 6, 5, 4, 3, 4, 2, 1 • Third sphere: 8, 1, 1, 8, 8, 1, 1, 5, 4, 6, 5, 7, 8 • Fourth sphere: 1, 2, 4, 5, 7, 6, 5, 8 • Fifth sphere: 1, 2, 3, 4, 2, 3, 4, 5, 7, 6, 5, 8, 1 Leave this room and go forward, right, forward 3 times, right, and forward 4 times. Go through the left door and go forward 3 times, right, forward 3 times, right, forward twice, right, forward, left and forward. Put your 6 colored candles on the candelabra and you will get another plate. Leave here and go forward, right, forward, left, forward twice, left, forward 3 times, left, and forward 4 times to find the tea room again. Look at the table, and place the plates, cups and spoons in position (note the 3 different shapes for each items, they must match each other and the symbols on the table itself). Place the teapot in the middle and you will receive a teardrop. Place this in the middle door. Repeat another sequence and head through. Head forward 3 times, left, forward twice, left, forward, right, forward twice, right, forward, left, forward 4 times, left, forward 3 times, left, and forward 4 times. Steam Bath Tunnel Turn all of the valves off, then continue forward. Now go forward, left, forward twice, right, forward twice, left, forward twice, right, forward twice, right, forward, left, forward twice, left, forward, right, forward twice, right, forward 5 times, right, forward, left, forward twice, right, forward twice, right, forward twice, left, forward 3 times, left, forward, right, forward twice, left, forward, right, and forward 4 times. Lilith's Room Find 6 gold nuggets. Examine the keyhole and you will end up with the key and a recipe. Go to the nexus and then to the herbalist's house. Enter the kitchen. Add your Awakening potion recipe to the book and read it. Fill in the 5 words (awaken, sleep, seeds, cauldron, juniper), then do as the instructions say: • add lavender liquid essence to the glass • crush grey rose seeds and add to the glass • heat bitter aloe and add to the glass • crush juniper berries and add to the glass • add orange peel to the glass Return to the nexus and go back to Lilith's Room. Use the potion on her, then talk to her until you receive another recipe. Pick up the 4 telescope lenses, then return to the nexus and go downstairs, then to the telescope room. Change to night time and use the 4 lenses to get 4 more molds. Go out to the force and make 4 dream jewels. Return to the nexus and go to the herbalist's house. Enter the kitchen. Add your Root Shriveling potion recipe to the book and read it. Fill in the 5 words (rose, crushed, roots, lemongrass, shrivel), then do as the instructions say: • heat red rose petals and to the glass • heat lemongrass and add to the glass • add rose liquid essence to the glass • crush and heat orange peel and add to the glass • add grey rose seeds to the glass Return to the nexus. Open the final gateway and go through. Magic Tree Pick up the 6 gold nuggets. Open the door on the left and use the potion on the teddy bear. Go back to the nexus, then to your home. Put the teddy bear next to the bottom of the stairs. Permanent Title Bar Changer 3.2.7 How to uninstall Permanent Title Bar Changer 3.2.7 from your systemThis web page is about Permanent Title Bar Changer 3.2.7 for Windows. Below you can find details on how to uninstall it from your computer. It is written by PaulMarv Software. Take a look for more details on PaulMarv Software. More information about the program Permanent Title Bar Changer 3.2.7 can be seen at. The program is often installed in the C: Program Files PaulMarv Software PTBC folder. Keep in mind that this location can differ being determined by the user's decision. The entire uninstall command line for Permanent Title Bar Changer 3.2.7 is C: Program Files PaulMarv Software PTBC unins000.exe. The application's main executable file is named PTBC.exe and its approximative size is 582.00 KB (595968 bytes). The following executable files are contained in Permanent Title Bar Changer 3.2.7. They occupy 1.24 MB ( 1301786 bytes) on disk. • PTBC.exe (582.00 KB) • unins000.exe (689.28 KB) The current web page applies to Permanent Title Bar Changer 3.2.7 version 3.2.7 only. A way to remove Permanent Title Bar Changer 3.2.7 from your PC with the help of Advanced Uninstaller PRO Permanent Title Bar Changer 3.2.7 is a program offered by PaulMarv Software. Sometimes, computer users choose to erase this application. 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Accept the removal by clicking the Uninstall button. Advanced Uninstaller PRO will uninstall Permanent Title Bar Changer 3.2.7. After uninstalling Permanent Title Bar Changer 3.2.7, Advanced Uninstaller PRO will ask you to run an additional cleanup. Press Next to proceed with the cleanup. All the items that belong Permanent Title Bar Changer 3.2.7 that have been left behind will be found and you will be asked if you want to delete them. By uninstalling Permanent Title Bar Changer 3.2.7 using Advanced Uninstaller PRO, you are assured that no Windows registry items, files or directories are left behind on your system. Your Windows computer will remain clean, speedy and ready to take on new tasks. Disclaimer The text above is not a recommendation to uninstall Permanent Title Bar Changer 3.2.7 by PaulMarv Software from your PC, nor are we saying that Permanent Title Bar Changer 3.2.7 by PaulMarv Software is not a good application for your PC. This page only contains detailed info on how to uninstall Permanent Title Bar Changer 3.2.7 supposing you decide this is what you want to do. The information above contains registry and disk entries that other software left behind and Advanced Uninstaller PRO stumbled upon and classified as 'leftovers' on other users' PCs. In Hello guys, have you ever needed a private investigator. His the best in detecting lies and knowing the truth about.() In only few can relate i have been hospitalized for the past months and i have been suspecting my husband was seein.() In Hello guys, have you ever needed a private investigator. His the best in detecting lies and knowing the truth about.() In Hello Everyone,I have been living with my wife for some years now,she has been keeping late nights and also receivi.(). 'Think how great a first impression we'd make if I shot him in the crotch!' Sandstorm was one of three recruited by to back up the in, replacing after he went missing. In order to make a good first impression on, their new commander, Sandstorm and his buddies beat the titanium-coated stuffing out of him, thus proving that they'd fit right in with the Wreckers. However, there were still doubts as to whether the Triple Changers were up to their task in the mission. Such concerns became null when Volcano ultimately failed to lure their targets into the intended trap. All it yielded was Impactor's death, who was felled by a while the rest of the forces drew back. After gunning down the assassin, Sandstorm and the others watch solemny as their commander's life force faded away. Permanent Title Bar Changer free download, description and versions. Download and view everything you want to know not only about Permanent Title Bar Changer, but you can pick the software of your choice. Permanent Title Bar Changer. Make permanent, user reversible changes to title bar text of specified programs. Easy to use, un-obtrusive user interface will not even be noticed unless the hotkey (ALT+SHIFT+F9, by default) is pressed to bring it up. From there you can specify which windows to keep changed and. Permanent Title Bar Changer Crack with serial number key activation, crack. As a member of the Wreckers, Sandstorm helped capture what he believed to be a Decepticon spy disguised as Autobot leader, only to later discover the 'spy' was actually the genuine article. Once Emirate Xaaron confirmed his old friend's identity, the Wreckers stood down. Along with Ultra Magnus, they fought alongside Prime against and his forces, plundering Decepticon strongholds of their before Optimus returned to the Autobots of. After Prime was transported back to Earth, was moved to. It was soon rocked by a huge explosion and, believing the explosion to be caused by an underground reactor, Sandstorm and the other Wreckers searched in vain for the chamber. Upon their return to headquarters, the Autobots were overcome by a legion of! Springer, still ill-at-ease in his role as leader, floundered when the shambling horde burst through the floor, and without anyone to coordinate them, the Wreckers were easily vanquished. They were captured by the undead horde's controller,, fitted with, and detained within an underground cell. Though things seemed grim, Springer regained his senses following a pep-talk from Xaaron and managed to escape. It's all part of a new program we like to call 'Deep Hurting'! Sandstorm and the rest of the Wreckers managed to break out of their cell as well, reacquired their weapons, and once more took up the fight against the zombies patrolling Flame's headquarters. They then bumped into a returning Springer, now accompanied by Ultra Magnus,,, and. Unfortunately, any further progress towards Flame's inner sanctum was blocked off by a massive blast door. Though their weapons proved completely ineffective against it, the Autobots managed to get through when arrived, repaying a favor that fellow Decepticon owed Ultra Magnus. Unfortunately, they came to confront Flame too late; his machines had already destabilized, and the countdown to Cybertron's destruction had already begun. While Springer, Ultra Magnus, and Xaaron dealt with Flame, the rest of the group cut through the remnants of madbot's zombie army, and headed back to the surface. There, Sandstorm learned that a zombified had forfeited his (un)life in order to prevent the whole planet from blowing up. The Autobots stood in solemn silence to honor Impactor's heroic passing. 'Coach, I want that hundred shanix.' 'You gotta earn it, kid!' Sandstorm helped prepare the squad to jump to Earth and eliminate the threat of after receiving a warning from Ultra Magnus and the Sparklers. Unfortunately, their portal dropped the Wreckers on Galvatron right in the middle of a human town, while the latter was having a meeting with and. This left the risk of civilian casualties unbearably high. The Wreckers were forced to focus on clearing Galvatron out of the town and securing the safety of the humans rather than actually fighting to capture or kill the super Decepticon. Unfortunately, Sandstorm's efforts in this task were met with difficulty, as the humans couldn't tell Autobots apart from Decepticons. Springer managed to lure Scourge and Cyclonus away, allowing the rest of his crew an opportunity to gang-up on Galvatron. But they were unwilling to simply abandon their leader to the Decepticons' mercies, and the Wreckers allowed Gavatron to escape in order to help their leader. Scourge and Cyclonus also retreated upon finding themselves badly outnumbered, and the Wreckers were forced to return to Cybertron to plan anew. After the mission against Galvatron failed, Sandstorm was assigned to Earth duty full-time with and as an for Galvatron's next move. Though they had been instructed to keep out of human affairs, Sandstorm was still itching for some action. He got more than he bargained for when he investigated a town fire; at first the situation seemed like an opportunity to safeguard life from a natural disaster. While helping the townsfolk evacuate however, Sandstorm, Inferno, and Broadside discovered that an alien life-form, a, was the source of the conflagration. Working together, the trio caught the critter and sent him off to Mercury, where he wouldn't cause further trouble. Later, the trio made a mess of some locals' celebration while trying to join in, leaving the town of in ruins as a result. Sandstorm and his teammates made themselves scarce, only for the Autobot to track them down and attack, thinking they were dealing with a trio of Decepticon trouble-makers. Suitably ashamed of the damage they had caused, the Advance Surveillance Unit apologized for the misunderstanding. As the Autobots settled down, Optimus Prime joined them to impart on Sandstorm and the rest about their responsibility to the planet. Once he reported to Cybertron about Galvatron amassing resources, Sandstorm joined a joint task force of Wreckers and in confronting the evil Decepticon from the future. They were strong. They were numerous. They were annihilated. Galvatron's ended up obliterating Sandstorm while the task force was in full retreat after losing more than half their members. Marvel UK future timelines. Sandstorm was among the Autobots defending their territory during the Decepticons' all-out assault under the command of and. In an alternate future of, Sandstorm joined the Wreckers on Cybertron's northern front where they finally exterminated the last Decepticon outpost, bringing the war to an end. Later on, called an official end to the war effort and announced his plans to pass the on to Springer. The Decepticons were not totally gone, however—a deep cover agent named lived on inside the Autobot ranks. In order to stir up discord, Triton challenged Prime's decision, declaring that was a better choice to carry the Matrix. The situation quickly escalated into a firefight, during which Sandstorm murdered Triton. As conflict escalated further, a new Cybertronian Civil War between the Wreckers and the began. Once a background character, always a background character. In, twenty-one years after the apparent end of the and reoccupation of Cybertron, Sandstorm and the other Wreckers joined in going AWOL to investigate the 'loose ends' of the conflict on other planets such as Earth and. Unfortunately, they only made it as far as a devastated Earth before they were apparently blown out of the sky. The Wreckers escaped their ship in shuttles that took them to Earth's surface, where they decided to lay low while Rack'n'Ruin checked on Broadside and Topspin, as they had suffered damage during the battle. After, Sandstorm tried to draw off most of Megatron's army with and while Kup tried to send a distress signal to Cybertron. Upon returning to the other Wreckers, he found them being threatened by a calling himself Circuit Smasher. Topspin recognized the human as Spike Witwicky, a former ally of the Autobots, and Spike grudgingly took the to where they met. Sandstorm attended a meeting with Blackrock, Circuit Smasher, and Springer to form a plan to take down Megatron. During their meeting, they received a message from Megatron, informing them that he had Kup captive, and had infected him with! Sandstorm, Springer and Whirl split off from the other Wreckers, so they could try to save Kup, and, in the process, create a distraction so the other Wreckers could deactivate the. They fought hard, but were quickly taken down by Megatron's forces. With the arrival of with reinforcements from Cybertron and a joint Wrecker-human assault on the Ark, Megatron and his zombie army were defeated. Sandstorm and the rest of the Autobots, sans Optimus Prime, returned to Cybertron aboard the where he continued to serve with the Wreckers; helping to keep the peace at and and participating in a failed attack at to root out 's Neo-Decepticons. With the arrival of 's above the planet, he formed part of a raid on the Decepticon ship but was caught unawares by the master of and found himself impaled by a sword. Sandstorm was well enough recovered to join Rodimus Prime's assault on the, with the Wreckers operating separately from the main Autobot forces and using the Hub's interplanetary ' tube system to avoid detection while causing massive explosions to detach planets from its superstructure. Generation 1 cartoon continuity The Transformers cartoon Voice actor: (English), (Japanese), (Chinese), (German, 'Fight or Flee'), (German, 'Starscreams Ghost'), (German, Generation 2 Dub). Autobot Creamsicle Sandstorm was a native of. His Autobot ancestors fled Cybertron during what he called and ventured through a strange vortex, where they discovered a habitable world. There, they founded an energon-rich, democratic colony dedicated to nonviolence. But this came to an end when and stumbled through the vortex and crashed on Paradron. They had no idea where they were, but they knew it was a land ripe for the picking. They literally pushed the welcoming Paradronians around, then alerted to the planet's existence. Sandstorm tried to rally his fellows against the two Decepticons, but no one wanted to fight. And he was proven terribly right in the middle of a speech, when Cyclonus abruptly shot him as Galvatron's invasion force descended from the sky. Sandstorm was jailed, and the Decepticons forced the Paradronians into labor, building weapons. However, Sandstorm escaped rather easily and took an old shuttle back through the vortex. He put out a distress call and was found by the, whom he convinced to mount a counterstrike against Galvatron. Technically you're not supposed to be here either, but at least we can say the episodes were just out of order. The Autobots infiltrated Paradron and took guerrilla action. They freed a group of Paradronians, and though the pacifists were still wary of Sandstorm's pleas to fight, they did finally take up arms. Despite this victory, though, the Decepticons still presented a daunting battle. Sandstorm gave little objection to 's order to detonate the planet's energon core, destroying the world to keep it out of Galvatron's hands. In fact, he seemed downright happy to get some use out of the planetary escape pods. The Paradronians departed thusly while Sandstorm and Ultra Magnus planted a bomb on what Magnus called the most beautiful thing in the entire galaxy. When it detonated five minutes later, Sandstorm and the Paradronians stood alongside the Autobots and watched their homeworld's destruction. 'It's as beautiful in death as it was in life,' Sandstorm eulogized simply. Rodimus openly mocked him and told him Cybertron was better. 'Like the rest of my people, I deplore violins. Why that stopped us from fighting you guys, I have no idea.' Maybe that's why he went to Earth instead. Though he was still on the abusive Rodimus' team investigating 's theft of famous monuments. Interestingly, it was as a result of that caper that was excommunicated from Galvatron's army. And then Sandstorm and Octane soon started hanging out, joyriding in and around. When the tried to assassinate Octane, he and Sandstorm fled to a space station somewhere and had lunch. There, a in Galvatron's employ tried to kill Octane several times but was comically thwarted by circumstance. Believing it would be safer, Sandstorm and Octane then went to Cybertron. But while Octane was alone there, he finally was captured by the Decepticons. As he was being hauled away, Sandstorm tried to rescue him. Japanese Generation 1 cartoon continuity The Headmasters cartoon Alongside and, Sandstorm was sent from to Cybertron in order to defend against a major Decepticon assault. The Triple Changers then traveled to Earth, where they helped sneak into by keeping their Decepticon counterparts busy with a dogfight. Apparently, Sandstorm wasn't on friendly terms with Octane anymore. Transformers Legends comic In, Sandstorm and were by when he declared he would turn his life around. Wings Universe. The following summarizes one or more. Details vary depending on the paths taken in-story. See the book's page for information on alternate paths. Sandstorm served on an alien spacecraft with the Autobots,, and under the command of Ultra Magnus. While fighting Decepticons, their spaceship took heavy damage and crash-landed on the planet. There, he met, having just emerged from the Vortex, a portal through space and time contained within the planet. Together, you went on an adventure, fighting Decepticons, braving Barrenikon's barren desert or its putrid swamp, and trying to find a way to get the Autobots space-bound once more. Dreamwave Generation One continuity. That's not healthy. Sandstorm served under Springer as part of the Wreckers faction during the of Cybertron's civil war. They were primarily interested in keeping and the from gaining control of the, the primary manufacturing region of Cybertron. During one of their missions, they came to blows against. Springer ordered Sandstorm to evacuate the troops instead of battling the colossus, but Sandstorm quickly found out it was impossible to dissuade his fellow Wreckers from tackling their opponent. Realizing this, he charged into battle himself. Then joined the fight, though the resulting clash between the two combiners was so brutal that Sandstorm and the rest of the Wreckers were forced to retreat to avoid becoming collateral damage. Originally only able to transform into a ground vehicle, Sandstorm received an additional flight mode after the, when Shockwave put him through Triple Changer engineering as part of the Pax Cybertronia between the Autobots and the Decepticons. He accompanied Shockwave to Earth along with several other Triple-Changers to apprehend both Optimus and Megatron's followers as war criminals. Though the Autobots escaped their clutches at first, the Decepticons were secured, and put in transit back to their home planet. Despite serving with Shockwave's Triple Changer Strike Force, Sandstorm and his partner grew uneasy about Shockwave's ultimate intentions, and allied themselves with the Autobot underground resistance. Sandstorm was killed by an assassin,, while secretly leading Optimus Prime through the to make contact with the resistance. The Transformers. So bored he's talking to himself. When a number of Autobots and vanished while chasing, Sandstorm and were sent out to look for them. Unfortunately, Serpent O.R. Jammed their radars, and they didn't find a thing. IDW Generation 1 continuity Sandstorm was, and later recalled that his birth was the last time he saw a. In the era of, Sandstorm was involved in a riot by protesters rallying against the who reportedly killed an unarmed. He participated in the defense of early in the war, ruthlessly killing Decepticons alongside Springer. This didn't happen, but this is what I looked like! During the war Sandstorm became part of the elite Wreckers unit operating under 's command. At one point, one of the things the Wreckers had to deal with was an anti-matter clone of Sandstorm. He participated in the final showdown between the Wreckers and on, dogfighting with and in the air. However, after the Decepticons were defeated and imprisoned, the Wreckers were told to release them due to Pova being neutral territory. The increasingly deranged Impactor refused, and chose to personally execute every single member of Squadron X rather than let them go. Like most of the Wreckers, Sandstorm only looked away in shame and did nothing to stop him. Notably, Sandstorm was the only one out of the Wreckers that participated in Pova not to attempt to persuade Springer to testify and clear them of all charges. In order to cover up Impactor's crime, a new story was written for the official records. In this version of the events, Squadron X broke out of their bonds and injured Sandstorm, who collapsed after limping to warn his fellow Wreckers. The Wreckers were then forced to destroy Squadron X in a grand battle. What did you do with my beautiful face?! Many years later, while Sandstorm and the other aerial Wreckers were assaulting the Decepticon Siege Mode Armature on, Springer was ordered by Operations-Command to pull out and return to Cybertron to deal with the resurrection of. Sandstorm participated in the short assault that crushed Bludgeon's cult, and fought against Thunderwing himself when the creature was recalled to Cybertron. During the battle, he reported that their weapons were being shut down by Thunderwing charging the atmosphere and tried to tell Springer to get away, but he (along with several other Wreckers) were blasted away by the creature's microwave pulse. Sandstorm and his fellow Wreckers were later dispatched to to gain control of the in place on that world, but had serious trouble getting past its watchdog, Thunderwing. They had a brief reprieve when used the old to remotely shut down the Pretender, but Jetfire was soon distracted and the battle was renewed. The Jumpstarters worked on overriding the Nega Core's programming while Sandstorm and the others held back Thunderwing. Eventually the Nega-Cores were disabled and the Transformers of the defeated, causing Thunderwing to shut down once more. Sandstorm's blue Blurr period. During the Decepticons' devastating attack against the Autobots across the galaxy, Sandstorm was one of several Autobots who had been captured. When the ship made a stop at a neutral alien world, two attacks on the Decepticons occurred simultaneously: the Autobot veteran led the remaining Wreckers to blast their way into the ship, while the factionless swordsman who called himself snuck into the ship and helped the Autobots free their compatriots. Sometime later, after the defeat of the Decepticons in, Springer remarked that Sandstorm was deep behind enemy lines. Why he was there, and if it was by his own choosing, is unknown. Eventually, Sandstorm was one of the many Autobots stranded on Earth in the aftermath of the. After turned himself in to, Sandstorm decided to leave the Autobots along with Hot Rod. When Ultra Magnus had located Hot Rod's group, Sandstorm was one of the first Autobots to welcome him. Sandstorm was among the Autobots poised to fight against 's army on. Led by, he and the other Autobot fliers attacked and fought with the many defending it. After the war, mentioned that of the Autobots involved with the Turmoil affair, only and were left on Cybertron, suggesting Sandstorm had left the planet, possibly aboard the or at the Wreckers' station with Roadbuster and the comatose Springer. Chekhov's Gunman. Sandstorm returned to Cybertron at some point prior to the trial of. Along with his fellow Triple-Changer, Broadside, Sandstorm acted as bailiff escorting Megatron to his trial on. During the trial he helped repel an attack by a group of Decepticons attempting to free Megatron. He also began frequenting bars and befriending the Decepticons attending them. He visited, the bar on board the Lost Light, before the ship left Cybertron. With the war over, and no more distractions, Sandstorm went about his next plan of action: punishment. Having been left mentally scarred by what he had seen during the war, Sandstorm was determined to see all those who had committed 'unspeakable acts' killed. Sandstorm first set his sights on,, and, murdering them for their massacre of the people of during the war. Sandstorm then proceeded to murder and for siphoning from a small mechanical world, causing its inhabitants to starve, along with for massacring refugees under the Wreckers' protection during the early days of the war. When Optimus Prime arrived in bar, a hangout Sandstorm frequented, Sandstorm was quick to rebuke any affection his old comrade in arms showed him, making it clear to Prime that he was done with the Autobot cause. He did, however, accompany Prime to the murder scene, but not before secretly setting the bar on fire, killing Gutcruncher, who had accompanied Stratotronic in massacring refugees. When he arrived at the scene of Heavy Barrel's murder with Prime, he found a familiar shell casing (no points for guessing why he recognized it). Before he and Prime could investigate any further, a call came in from the Autobot, informing them that Gutcruncher's bar was on fire, unaware of Sandstorm's involvement. Sandstorm was quick to blame the deaths of all of his 'friends' on Optimus upon seeing the fire. Optimus put paid to the notion, explaining that Gutcruncher was likely killed by someone unhappy with his illegal operations. After calming down, Sandstorm revealed to Prime that the bullet he 'found' was an, a weapon created by the, effectively making them the prime suspects in the murders. When the launched an all out attack against the Firecons, Sandstorm was more than happy to join in and 'avenge' his 'friends'. As the Dinobots beat down and, Sandstorm was prevented from executing by Optimus, who was alarmed at their actions. After being denied his chance to kill Sparkstalker, Sandstorm allowed Prime to comfort him as he feigned guilt for nearly letting his emotions get the better of him. Sandstorm made sure to keep up this charade, continuing to berate himself. While he was doing this, Prime came to the conclusion that the Firecons were innocent as they did not need Infernus bullets to create fire, and departed to confront a 'friend'. With Prime gone, Sandstorm set his sights on new targets, this time his fellow Autobots,,, and for razing entire planets that had helped the Decepticons during the war. As Optimus investigated, Sandstorm listened in on an argument between Prime and, learning that the Dinobots had also committed horrible atrocities during the war, and began plotting their deaths. Sandstorm waited until the Dinobots were alone to make his strike. Slug, angry with Optimus's rants against the Dinobots threatened to kill Optimus, and dragged the other Dinobots along with him to do the deed. Before they could, however, Sandstorm fired an Infernus bullet at them causing an explosion that sent them flying. However, to Sandstorm's surprise the Dinobots were rescued by Windblade and. Optimus arrived, revealing that he had figured out Sandstorm was the murderer, and that revealing the Dinobots' war crimes to be a ploy to lure him out. Enraged, and possibly a little bit crazed, Sandstorm fired upon Prime with an Infernus bullet, but, as soon as the bullet was fired, Sandstorm came to his senses and became ashamed. Optimus, uninjured, placed Sandstorm under arrest. Sandstorm tried to explain his actions, saying that after all he had seen during the war, he could not let the war crimes others had committed go unpunished, explaining how he had befriended the Decepticons in order to have an easier time killing them. He then asked Optimus how he could live knowing of the atrocities committed by his Autobots during the war, before fleeing. Optimus simply knocked out Sandstorm, saying that he tries 'to stay grounded.' Sandstorm was then detained. Starscream had Sandstorm locked up in his secret prison, believing his skills could come in handy someday. Ended up in the cell below Sandstorm's. Starscream eventually offered him freedom in exchange for eliminating the Dinobots without getting Starscream in trouble with Optimus Prime, and Sandstorm agreed, already considering the Dinobots and Prime his enemies. He tracked them in the wilderness and successfully killed Slug before his hunt brought him to a fresh hot spot in, where he encountered and was defeated. He awoke to find, but now aware of Bludgeon's plans to corrupt the hot spot's, decided to put his mission aside and offer an alliance with the Dinobots. While Swoop agreed and accompanied Sandstorm to where the Dinobots were confronting Bludgeon, they found on arrival that the other Dinobots were less keen on working with Slug's killer and attacked him. Having let Sandstorm live for this purpose, Bludgeon let them fight among themselves, only to learn they were faking it when Sandstorm suddenly lobbed 's into his, ending his plans. Freed from Bludgeon's mind control, Trypticon settled into the depths of Cybertron to let the sparks within him grow, and Sandstorm agreed to protect these sparks together with the Dinobots. Transformers: The Ultimate Pop-Up Universe. He's like one of those kids that wears a propeller hat. • Sandstorm (Triple Changer, /) • Japanese ID number: C-83 • Accessories: 'Sandblaster gun' As a, Sandstorm can transform from a robot to a 'sand rail' dune buggy to a Sikorsky MH-53 Pave Low (aka Super Jolly Green Giant) transport/search and rescue helicopter and back. Like many 1986 Transformers, there are two different versions; the initial releases use painted metal for his front bumper/ feet, while the more common later releases have orange-colored plastic. He was re-released in the line in 1991, this time with black plastic feet painted orange. • Machine Wars. • Sandstorm (Mega, ) • Accessories: 2 cannons, rotor blade A of the toy, Sandstorm transforms into a Cybertronian helicopter with a US Air Force roundel added to his helicopter mode. Due to the small missiles of Rotorstorm failing US tests, the turbine launchers were into non-firing cannons, with no missiles included. A button on the back of the rotor housing drops down both engines/cannons for an 'attack mode' feature. In robot mode, Sandstorm has quite restricted articulation, and holds his turbine launchers in his hands. He can also hold his rotor blade as a somewhat odd. This mold was later redecoed (and given further-retooled launchers) to make. This toy was also as the. • Generations GDO. So gets a redeco of a G1 guy, and G1 Sandstorm gets a redeco of a Movie guy. • Sandstorm (Scout, ) Sandstorm is a redeco of, transforming into a vehicle based on the dune buggies seen in the, which were heavily modified Chenowth Desert Patrol Vehicles (DPV) with added protective armor. This same vehicle also served as the basis for the. The twin gatling guns mounted on Sandstorm's roof/shoulders have multi-jointed armatures for different firing positions. Originally developed by Hasbro Asia for release in their territories, Sandstorm was brought over with many other toys as exclusives for the 2012 holiday season. This mold was also used to make Revenge of the Fallen and and. • mold: Dune Runner • Hasbro: Revenge of the Fallen • Revenge of the Fallen • Transformers • Transformers • Generations • TakaraTomy: Revenge of the Fallen Thrilling 30. Now made of delicious cheese. • Sandstorm (Voyager, ) • Series / Number: 02 / 003 • Japanese ID number: TG29 • Accessories: Rifle, missile Part of the fourth wave of - Generations Voyager Class toys, ' Sandstorm is a redeco and heavy retool of Voyager, and is a Triple Changer, transforming into a robot, VTOL aircraft, and dune buggy. He comes with a blaster which can fire its missile via pressure-launch, peg via onto his hands and back, and mount underneath his aircraft nose. With the extensive retool has also come a complete rework of the tolerances, making Sandstorm's panels align better than on Springer, especially in his. One notable and curious change involves the little dents inside the side-chest pieces: initially intended to hold the blade of the sword in his car mode, Springer's ones weren't able to do the job perfectly because of the asymmetrical shape of the sword, making it unable to fit inside the symmetrical dents. Sandstorm's side-chest dents, on the other hand have been modified to be asymmetrical, allowing the blade of Springer's sword to fit in better. This is, nevertheless, a pointless change, as Sandstorm doesn't come with his own heli-sword and doesn't have the same kneecaps as Springer that allow the handle of Springer's sword to be fitted in. The release of Sandstorm features much more orange in his color layout than his western counterpart: his canopy/roof, wings, crotch, feet, rifle and missile are all rendered orange. There are also some other minor changes, such as a centered Autobot sigil and a painted silver bumper. The original version of this mold was also used to make and it was retooled into. It also served as the basis of the non-toy Beast Wars: Uprising incarnations of and. • mold: Springer • Hasbro: Thrilling 30 • Thrilling 30 • Timelines • Platinum Edition • TakaraTomy: Generations TG21 • Generations TG29 • Cloud TFC-A03 • Legends LG-19 Kre-O. • Sandstorm (Kreon Micro-Changer, 2014) • Bag number: 33501 42 • Accessories: Stand brick, buildable pistol Part of the fourth assortment of, Sandstorm can be rebuilt from robot to helicopter mode. Note that the image to the right has Sandstorm's helmet not put on properly. It requires extra force to push it onto the head completely. He reuses the helmet. • Notes • Sandstorm's appearance in as a yellow MH-53 Pave Low is pretty well hidden, being on a paper flap behind the one featuring Inferno, Blaster, and Scrounge, on the book's third page, which itself is only viewable when a tab is pulled to unfold a display of Cybertron. • In fact, the Pave Low Autobot had no clear identity until an entry of the Facebook edition of, written with input from, declared it to be an version of Sandstorm. • Sandstorm is only seen in vehicle mode, which appears to be based on Movie 's Earth vehicle mode. Except completely yellow. • Sandstorm's animation model has a color scheme pretty blatantly based on the toy minus all of the stickers. Including the windows. Foreign names • Japanese: Sandstorm (サンドストーム Sandosutōmu) • French: Siroco (Canada) • Italian: Ghibli • Mandarin: Shāmò Fēngbào (沙漠风暴, 'Sandstorm') • Russian: Zatvor (Затвор, 'Shutter'). |
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